Stylized texture, hand-painted skull cartoon style and through Blender nodes designed and optimized for video games.
The texturing process is carried out as follows:
In Marmoset I baked the HighPoly details and applied them to the Lowpoly model in a bake project.
Bake only the fundamental maps such as the Ambient Occlusion (AO) map, the curvature map, the normal map, and the object normal map.
I use all of them in Blender to obtain different results, to mark more the wear of the edges, use these maps for reflectivity, roughness, accentuate dark colors among other things.
Through the texturing nodes and manual correction using direct brush strokes on the texture, I achieved the desired result.
In Blender I also worked the Alpha maps to create the book cover.
I baked all the textures you create in Blender which were as follows:
- Base Color.
- Emissive Map.
- Roughness map.
Export and import the FBX in Marmoset, import and adjust all the maps and their properties.
I make the lighting scheme, camera adjustment and render in Marmoset.
I also used it so you can see the interactive model, it's at the bottom!
I hope you like it, texturing with a professional workflow
The whole project is 100% developed by me.
I hope you like it!
Don't forget to leave me your comments.